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Unity 4.0 Beta 10  

2012-09-27 10:19:13|  分类: Unity3D |  标签: |举报 |字号 订阅

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Features

Plugins: Added Texture.GetNativeTexturePtr() that you can use in native code plugins. Can now directly access textures on non-OpenGL platforms as well! Example plugin in Low-level Native Plugin Interface documentation page shows how to.
Font rendering: Added options for hinting to the font rendering system. Made editor use OS default settings for it's fonts.
Improvements

Graphics: Optimized light culling; particularly noticeable when you have lots of baked lights.
Image Effects: Some optimizations for Tonemapping effect.
Image Effects: Color Correction LUT effect that uses a 3D texture to do arbitrary color correction.
Flash : Less Stage3D calls per frame.
Shaders: Added unity_CameraWorldClipPlanes built-in shader variable. Contains camera's world space clipping planes.
iOS: Added iPhone 5 resolution support.
iOS: Improved fog performance.
iOS: Added iPhone 5 / iPod 5 to the iPhoneGeneration enum.
iOS: Added iPhone 5 splash screen support (look for "High. Res. iPhone Tall").
iOS: Added iPhone 5 aspect ratio to the editor Game View.
Font rendering: Made font texture rebuild callback get called less often.

Fixes

Terrain: Fixed crash when setting Terrain.heightmapMaximumLOD to out-of-range values (coming to 3.5.6 soon as well).
Graphics: Fixed lowerres blit texture getting broken due to quality settings change.
iOS: Fixed iOS splash screen image not being released after game starts.
Physics: Fixed a bug where rigidbody interpolation would have an effect on physics simulation results.
Editor: Fixed a bug where generated OS X icons would occasionally get corrupted.
Editor: Fixed a bug where the editor would fail to open projects if the root Assets folder has a .meta file.

The following are changes and fixes to 4.0 features and regressions...


Features

Mecanim: Multiple IK layer solving ( changes to OnAvatarIK() API).
Mecanim: Supports Culling (Animator.cullingMode = AnimatorCullingMode).
Mecanim: Added Animator.layersAffectMassCenter to allow additionnal layers to affect the mass center.
Mecanim: Added function 'Transform GetBoneTransform(int humanBoneId)' to API. This function allow the user to query which transform is mapped to a specific Avatar human bone.
Mecanim API has been simplified and optimized for iOS performance. No GC allocations in the Mecanim runtime API anymore.

Improvements

Image Effects: Added DX11 version of reconstruction Motion Blur (better quality).
Documentation: Mecanim sections rearranged more meaningfully.
Documentation: Added introduction to Mecanim.
Documentation: Improvements to Animation Parameters.
Documentation: A section added on Target Matching.
AnimationClip import settings: Added a thin scroll-bar / framing-bar underneath the clipping timeline.
AnimationClip import settings: The current preview time is now shown in the clipping timeline.
AnimationClip import settings: Changed the clip range quality curves to have red/yellow/green colors to better show how they relate to the lamps next to the toggles.
Mecanim: Previewing and editing of AnyState transitions.
Mecanim: Multi-selection of transitions.
Mecanim: Changed API for AnimatorStateInfo / AnimatorTransitionInfo ( clipsInfo queried in seperate call, works with Crc of State names).
Mecanim: Changed API for MatchTarget ( uses MatchTargetWeightMask instead of Vector4 to specify mask).
Mecanim: Workflow more intuitive when configuring Transition conditions in Transition inspector.
DX11: Added support for Phong tessellation in surface shaders, tessphong:AlphaVariableName in #pragma surface line.
DX11: Added tessellation shader patch frustum culling helper function, UnityEdgeLengthBasedTessCull in Tessellation.cginc
Mac OS X Web Player: Context menu is available during loading and error screens, to allow changing of web player release channel.

Fixes

Graphics: Fixed issues with dynamic-batched objects that use normal mapped shaders and uniform scale.
DX11: Fixed screen clear sometimes not working properly when GL.wireframe is on.
DX11: really destripify triangle strips when using tessellation shaders.
Image Effects: Fixed for DX11 DepthOfField.
AnimationClip import settings: Fixed bug where changes to Wrap Mode of native Animation Clips was not getting saved.
AnimationClip import settings: Fixed naming of clips from Take.
AnimationClip import settings: Fixed frame ranges not correlating with DCC setting.
Mecanim: Fixed bone framing in Avatar setup tool.
Mecanim: Undos for Avatar tool.
Mecanim: Fixed copy-paste of additionnal curve names.
Mecanim: Fixed Avatar configuration when you unmap more than one bone the Avatar definition could sometime not be valid.
Mecanim: Mecanim specific inspectors now handle object renaming correctly. Names go through validation and are only applied when naming is "complete."
Flash : Fix for String.EndsWith.
Flash : Fix for Dictionary.ContainsValue.
Flash : Fix for comparison of keys for dictionary.
Flash : Fix for incorrect result of division of longs.
Flash : Application.dataPath now works (returns absolute url for swf location).
Flash : Fix serialization of list of enums.
Flash : Fixes for array & arraylist sorting.
Flash : Fix textfields not registering first keystroke.
Flash : Fix textfields not registering []{};'\./ etc. keys.
Flash : Fix casting char to enum.
iOS : Fixed linking compatibility with Xcode 4.2 and older.
Mac OS X Editor Installer: Fixed installing over existing 3.x releases.
Linux: Fixed issues with deferred on ATI cards.
Linux: Improved graphics experience for Intel cards.
Linux: Fixed resolution switching stability issues.
Linux: Fixed bug where garbage resolutions were reported.
Linux: Fixed issue where some input keys were mapped to garbage.
Linux: Handled case where joysticks had many more axes/buttons than Unity can use were connected.
Linux: Fixed issue with native plugin look-up.
Scripting: Re-expose API for setting user-defined define symbols.
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