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Unity 4.0 Beta 8 VERSION HISTORY  

2012-09-13 20:11:35|  分类: Unity3D |  标签: |举报 |字号 订阅

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Features

New Web Player Update mechanism, which allows multiple runtime versions to be installed at the same time:
Allows running beta content with the beta runtime without having to install a beta plugin (beta runtime will be downloaded automatically).
Optionally allows testing release content using the beta runtime (by default it will be played back using the release runtime), using the context menu.
Allows switching between development and non-development players without plugin reinstallations, using the context menu.
Improvements

Documentation: Improvements to shader authoring documentation (Built-in shader include files, Predefined shader preprocessor macros, DirectX 11).
Documentation: Extended Low-level Native Plugin Interface example to demonstrate DirectX 11 rendering from a plugin.
Editor: GameObject and Prefab inspector icons indicate active object status.
Editor: Counters for collapsed console entries.
Image Effects updates:
Depth of Field (Scatter), an improved version of existing Depth of Field 3.4 effect. Has a DX11 mode that splats bokeh sprites on the bright spots.
Camera Motion Blur, does what it says: camera motion based motion blur (old motion blur effect was renamed to "screen ghosting motion blur").
Noise and Grain does a fancier film noise simulation (also has a DX11-optimized mode).
Bloom, an improved version of Bloom and Lens Flares. New "High Quality" mode simulates aberration, glint, better treatment of high frequency parts.
Color Correction Curves now supports (de)saturation and has a fix for color key correction.
Screen Overlay fixed "overlay" blend mode, and gained an intensity slider.
Mac OS X Web Player: Respect system scroll direction in fullscreen mode.

Changes

iOS: Restored old behavour of Texture.ReadPixels (immediate read). Added error instead.
iOS: Removed unneeded one frame of latency (presentRenderBufer moved to the end of Repaint).

Fixes

Android: Microphone resources are now properly released when pausing the application.
Android: Audio should now play without any clicking noise on Kindle and Nook, although latency is still pretty bad.
Android: It should now be possible to play and record audio at the same time.
Android: Gyro.attitude did not compensate for screen orientation, nor device natural orientation (phone/tablet) - this has been fixed.
Android: Restarting an application right after calling Application.Quit() could cause a race condition between quitting the old and starting the new process.
Android: Input.multiTouchEnabled was returning false before the screen received an initial touch.
Android: Changed some <uses-feature> tags in the AndroidManifest to have required="false".
Android: Fixed a problem where non-development ('release') builds would fail to load on devices with kernel 3.4 and later.
Android: Autorotation with only either portrait or landscape modes is now enforced by the manifest as well.
Android: Back button will quit the application while the first level has not yet been loaded.
Android: Renamed GameView resolutions to HVGA, WVGA, ..., and added WXGA (1280x800).
Android: Runtime class Ping now works.
Android: Added PowerVR performance stats to the internal profiler.
Audio/video: Gracefully handle importing corrupt OGG container assets.
Audio: Fixed crashes when using audio clips with read callbacks.
Audio: Various fixes related to handling of special characters.
Audio: Fixed incorrect display of waveform preview.
Audio: Fixed rare deadlocks.
Audio: Hardened AudioClip SetData and GetData to when the array argument is longer than the clip itself.
Image Effects: Fixed Global Fog on Windows when MSAA is used.
iOS: Fixed basic license splashscreen issue with Xcode 4.5.
iOS: Fixed support for native methods inside of inner classes.
iOS: More fixes to initial orientation handling.
Native Client: Fixed deadlock when loading mono dlls.
Serialization: For non-webplayer-targets, scenes (implicitly) referencing assets placed under the Resources folder will now always have the assets placed together with the scene (and not in the resources.assets).

Changes

UnityObject: Deprecated, and will no longer be used when building a WebPlayer.
UnityOject2: New install script when building the WebPlayer, replaces UnityObject giving more flexibility to developers.

The following are changes and fixes to 4.0 features and regressions...


Improvements

DX11: Initial support for tessellation with surface shaders. See "Surface Shader Tessellation" documentation page.
DX11: When tessellation is used, Unity handles meshes with triangle strips properly (destripifies them now).
DX11: ComputeShaders can use texture samplers now.
DX11: Added ComputeBuffer.GetData, stride, count.
Editor: New icons throughout Unity (still missing a few).
Either use same as texture name, with "sampler" in front (e.g. Texture2D MyTex; SamplerState samplerMyTex)
Or use one of "predefined" samplers; name has to have "Linear" or "Point" (for filter mode) and "Clamp" or "Repeat" (for wrap mode). Example, "MyLinearClampSampler".
Flash : Implemented caching of vertex shader SetProgramConstants calls, less Stage3D overhead.
Flash : Reduced number of stage3d calls on setprogram, settexture and setvertexbuffer.

Fixes

DX11: Fixed occasional wrong rendering for couple of frames, especially right after level loads.
DX11: Fixed wireframe not being anti-aliased even when anti-aliasing is used.
Editor: Fixed delay when bringing up shader selection menu for the first time (4.0: fixed delay when bringing it up each time).
Editor: Reordered component copy/paste menu entries; fixed copy/paste of ParticleSystem components; fixed usability issues of Collider component paste.
Editor: Fixed previews for substance archives
Editor: Clicking 'Open' in inspector on assets now opens all selected assets
Editor: Fixed error messages when using deferred lighting & textured+wireframe scene view mode.
Editor: Fixed error messages with GLSL shaders and scene view wireframe mode.
Editor: Add Component window has border for contrast on windows; Search field size no longer cropped by window.
Flash : Fixed issue with ScriptableObject in an assetbundle.
Flash : Fixed warning in mxlmlc compiler.
Flash : Fixed multiple issues with deserialization.
Flash : Fixed negation of enum casted to int + test.
Flash : Support for initializer on static field of generic type + test.
Flash : Fixed comparison of interface to instance.
Flash : Support marshalling of uint32, example; particlesystem.randomseed
Flash : DateTime.ToString(format) now supported.
Flash : TextReader, StringReader now supported.
Flash : www.responseheaders now converted. Flash doesn't allow retrieval of responseheaders, however this will fix compile issues with assemblies that use it.
Flash : Multiple fixes on pooling logic for valuetypes.
Flash : Support for Boolean.Parse, Boolean.TrueString, Boolean.FalseString
Flash : Fixed multiple issues with delegates.
Flash : Fixed issues with SendMessage, when the receiving objects parameters do not match the invocation.
Flash : Enums are not treated anymore like poolable value types.
Flash : Correct comparison for valuetypes in a collection.
Flash : Fixed deserialization of Gradient.
Flash : Introduced explicit cast for invocation arguments of generic type but known parameter type.
Flash : Fixed runtime serialization of animationcurve.
Flash : Fixed runtime serialization of gradient.
Flash : Fixed serialization of byte[] and byte.
Flash : Fix for list getrange.
Flash : Added Encoding.GetString(byte[] bytes, Int32 index, Int32 count).
Graphics: Fixed some regressions in dynamic batching.
Image Effects: Fixed geometry based edge detection.
Project Browser
Saved filters are now saved as text (saved as 'SearchFilters' in the preferences folder).
Fixed rect for projectWindowItemOnGUI callback. It is now indented and takes scrollbar into account.
Fixed flickering asset previews and text when entering play mode.
Selection is now shown by highlighting text instead of preview (better for small previews).
Mac OS X Standalone: Fixed input in fullscreen mode on OS X 10.6.
Mac OS X Standalone: Fixed display of window borders when switching window size.
Mac OS X Web Player: Fixed input in fullscreen mode (also in 3.5.5f4).
Native Client: Fixed executable stripping.
Web Player: Fixed regressions in 3.5 content.

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