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Unity 4.0 Beta 7  

2012-08-20 12:32:56|  分类: Unity3D |  标签: |举报 |字号 订阅

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Improvements

Terrain: Normal map & custom shader support for Terrain. Added built-in shader Nature/Terrain/Bumped Specular; added "normal map" texture slot to terrain splat maps; added Material field under terrain settings.
Graphics: Added GL.wireframe script API.
Graphics: shader properties can have [HideInInspector] in front of them, which makes them hidden in inspector (useful for properties that are set from code).
Editor: Inspector Window recovers gracefully when a CustomEditor throws an exception or has missing layout group endings.
Project Browser: Enable searching the asset store and previewing assets.
Flash: Full support for animation events, including runtime scripting api.
Flash : Reduce black screen initialization time.
Flash : Reduced memory footprint, performance increase.
Profiler : Made profiler player connection run threaded to improve throughput and reduce lack on profile data.
Font rendering: Add Font.RequestCharactersInTexture, Font.GetCharacterInfo and Font.textureRebuildCallback to allow full control over dynamic fonts from scripting.
Cache Server: Made Editor no longer connect to cache server when it's not needed.
Mac OS X Standalone: Added support for 256x256, 512x512 and 1024x1024 icons.
Changes

Editor: When in OpenGL ES 1.1 graphics emulation, maximum texture size increased from 1024 to 2048 now.
iOS: SystemInfo.deviceModel now returns full device name, including revision number.
iOS: exposed AOT.MonoPInvokeCallbackAttribute custom attribute. Passing managed delegates to native functions is now possible, though limited to static methods only.

Fixes

Editor: Fixed prefab override recording issue where modifications would not get applied to array elements if the prefab array is empty and the size value was overridden after the property was overridden.
Editor: Fixed warning when changing import settings on a lot of fbx files.
Editor: Fixed crashbug when clicking on Apply prefab button in the game object inspector when the prefab would add / remove components on awake in edit mode.
Editor: Fixed drag and drop behaviour when dragging child prefab objects.
Editor: Improvements to Light Probe editing: don't change selection when duplicating them; render editable ones on top of baked ones; fixed probe visualization on DX11.
Editor: Wireframe and Textured Wireframe scene view modes take actual vertex & tessellation shaders into account now.
Editor: Fixed import of .EXR files with alpha channel.
Editor: Invoked OnFocus/OnLostFocus when switching tabs within the same DockArea.
Editor: Disallowed hiding cursor when GameView is out of focus.
Editor: Fixed crash caused by scene view overlays.
Editor: Fixed box collider handles not matching box collider gizmos.
Editor: Text fields support OS standard behavior of Command + Backspace deleting everything from the start of the current line to the cursor position.
Editor: Cleaned up LOD group inspector (button alignment, text clipping).
Editor: Make Unity 1.x GUI components never be shown in the Scene View.
Flash : Equality comparison for ValueTypes.
Flash : Fixed hashtable comparison.
Flash : Fixed enum comparison
Flash : Fixed enum to enum cast.
Flash : Fixed keyboard input handling and TextArea input (control, delete, space, arrow keys).
Flash : Added support for compilation to Flash Player 11.4 beta 2.
Flash : Generic collections now work with interfaces.
Flash : Fixed crash when www.audioclip was used in a coroutine.
Flash : SweepTestAll now works.
Flash : UnityEngine.Flash.FlashPlayer allows retrieval of target player and swf version.
Graphics: Fixed memory leak in Material.CopyPropertiesFromMaterial.
iOS: Fixed recognition of more recent iPhone4/4S models.
iOS: Fixed various crashes when Script Call Optimization set to "fast but no exceptions".
iOS: Fixed text-area behavior when on-screen keyboard is hidden.
iOS: Fixed Screen.orientation on the first frame on iOS6.
iOS: Fixed interoperability of DisplayLink mode and iOS native UI.
Lightmapping: Fixed "Generate Lightmap UVs" difference between Windows/MacOS.
Mac OS X Standalone: Fix hiding of window when GameCenter is activated.
Font rendering: Fixed kerning.
Cloth: Fixed tangents to match initial rotation of object.
(Edit Section 鈫?)
The following are changes and fixes to 4.0 features and regressions...


Improvements

Project Browser
Added lock button to be able to prevent auto focusing on selection and when pinging objet references.
Added user rendering hook for drawing overlays on top of asset items (see EditorApplication.ProjectWindowItemCallback).
When seraching you can now use down arrow to move keyboard focus to the search results.
Ensure selection is visible when switching between one and two columns.
Linux
Fullscreen mode will always use native resolution, upscaling if necessary.
Standalone player will now report hardware stats.
Fixed Xbox 360 controller trigger axes not resting at zero.
Implemented SystemInfo.

Changes

iOS: external ARMv6 libraries removed from runtime.

Fixes

Project Browser
Fixed one column 'search in folder' vs 'search in all assets'.
Fixed ping position and icon in right column for subassets.
Fixed 'Select Dependencies' in One Column mode.
Fixed showing delete dialog for current folder when right column has focus and it has no selection in folder.
Fixed framing parent of child subasset when left arrowing in left column.
Better start width for left column if space permits.
Removed builtin resources from the project browser (still searchable in the Object Picker).
Editor: Handles.DrawBezier now works for 3D coordinates in scene view.
Editor: Fixed UI for occlusion culling memory limit.
Editor: Disabled terrain hotkeys while inputting text.
Editor: Fixed for GizmoType.NotSelected behaviour.
Editor: Fixed link to Unity Basics page.
Editor: Fixed gui layout error when baking occlusion culling.
Editor: Fixed Asset Store view not working in DX11 mode.
iOS: TextureAtlas packing won't stretch textures if it gets a bigger chunk than needed.
Mecanim: Animation Clip preview playback speed now snap at 0.25, 0.5, 0.75 and 1.
Mecanim: Importer should warn when you try to import a muscle clip with a invalid or incomplete avatar definition.
Mecanim: Fixed AvatarPreview floor display problem related to human scale.
Mecanim: Fixed AnimatorController dependencies not being computed properly (broken prefabs).
Mecanim: Fixed transitions getting corrupted after re-ordering.
Mono: Fixed a possible crash when calling OnGUI.
Mac OS X Webplayer: Fixed installer to work on OS X 10.5.
Mac OS X Webplayer: Fixed mini installer.
Editor: Fixed display of text markup in inspector text fields (where it should not happen).
Graphics: Fixed vertex colors issue on Windows when setting colors from script.
Fixed asset import memory leaks

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