Unity 3.5 RC3
2012-02-03 10:04:42| 分类:
Unity3D
| 标签:
|举报
|字号大中小 订阅
Unity 3.5 RC3
Improvements:
Graphics: OnWillRenderObject lets you rotate or slightly move an object before rendering. The updated transform will be used during the render pass. This makes it possible to for example align a billboard only when it is visible using OnWillRenderObject.
Fixes:
Editor: Fixed that Unity sometime fails to recompile changed scripts or notice changed assets when leaving Unity while its unresponsive (Windows fix)
Editor: Restored the 'Editor Attaching' option in preferences as having it always on can cause performance issues
Graphics: Fix memory leak in image effect handling when using HDR
Graphics: Fix handling of movie textures in linear space
The following are changes and fixes to 3.5 features and regressions...
Fixes:
Flash: fix a serialization error for classes containing with struct members.
Flash: Correctly set fileattributes tag in swf
Flash: Fix GuiTexture rendering issue
Flash: Fix Physics / Character controller crash
Flash: remove some unneeded bytecode.
Flash: Fix script conversion issue with PrivateImplementationDetails.
Networking: Fixed issue with local IP address lookup, could cause master server registrations to fail.
Using LODGroups for keeping two completely seperate animation rigs works correctly now. Use Cull based on renderers on the animation component for it.
Fixed various Substance backwards compatbility issues
Fixed android / iOS substance baking issues
Fix crashbug when loading scene and merging prefabs
NavMesh: Fix Manually placed OffMeshLinks will sometimes not be generated on navmesh bake.
NavMesh: Fix Disabling NavMeshAgents at runtime messes up other agents movements.
NavMesh: Fix SamplePathPosition returns wrong NavMeshHit.mask when on OffMeshLinks.
NavMesh: Fix Stopping or changing agent speed when auto-traversing OffMeshLinks has no effect.
Javascript: Fix for ulong bit shifting operations.
Shuriken: Fix for chained subemitters causing assert and potential crash.
Shuriken: Fixed that Unity is no longer hanging after a particle system with mesh emitter is made part of a prefab.
Native Client: Fixed a crash when using Shuriken particles.
Fix GUI texture clamp mode loss.
Fix severe input lag on OS X when OpenGL queues up too many frames.
评论这张
转发至微博
转发至微博
评论