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Unity3d 4.0.0f3  

2012-11-02 10:03:33|  分类: Unity3D |  标签: |举报 |字号 订阅

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Improvements
Image Effects: Vignetting effect got a nicer inspector.
Image Effects: Moved chromatic aberration from Bloom to Vignetting image effect.
Image Effects: Edge Detection (Geometry) effect got ability to interact nicely with other depth-based effects (DOF, Motion Blur etc.) with new "Sobel Depth Thin" mode.
Android: Added support for Input.compenstateSensors.
Android: Added support ldpi/xhdpi icon images.
Android: Added support for non-US characters for key store keys and passwords.
Changes
Model Importing: Optimizing mesh for GPU is now turned on by default.
Model Importing: Model importer no longer triangle strips but does vertex cache optimization if mesh GPU optimization is turned on.
Android: New Unity3d splash screen.
Marked Get/SetTriangleStrip on Mesh as obsolete
Scripting: Development player emits warnings when accessing the script API from the wrong thread (or using explicit object initializers).
NavMeshAgent: Avoidance priority made consistent with e.g. audio priority: Most important = 0. Least important = 99. Default = 50. Loading older scenes will reset agent avoidance priority to new default value (50).
Editor: If necessary, build dialog now automatically performs a "Switch Platform" when pressing "Build" or "Build & Run" (fixes class layout build errors some have encountered).
Fixes
Graphics: Fixed different mesh compression setting to actually make a difference (previously it would always use "Low" compression, regardless of setting).
Graphics: Fixed some issues with Fog on Direct3D 9; in rare cases with some complex shaders it was not working properly.
Graphics: Fixed HDR rendering being off in the very first frame.
Shuriken: Fixed crash if using mesh particles without UVs (also coming into 3.5.7).
Player: Fixed race condition in WWW class that could cause a crash when aborting download.
Editor: Fixed potential crash when editing multiple objects and resizing arrays.
Editor: Fixed Rendering Paths scene view mode to take camera's render path into account, not only what the shaders are capable of.
Native Client: Fixed Build & Run with Chrome 23.
Editor: Fixed WebPlayer building code; now it does not try to recreate the outermost directory (a user might not have sufficient filesystem access rights anyway).
Android: SystemInfo.deviceUniqueIdentifier is anonymized by calculating the MD5 sum of IMEI/MEID, ANDROID_ID or WiFi MAC - whichever is available.
Android: SystemInfo.deviceUniqueIdentifier didn't automatically add the right permissions in the manifest.
Android: Disabled shadows on pre Honeycomb devices.
Android: Switched to Bouncycastle for keystore certificate creation.
Editor: Allow for cmd+c and ctrl+c to be used on a SelectableLabel.
Editor: Do not show cut/paste context menu action for SelectableLabel
Shaders: Fixed compile errors in some cases where custom directional lightmap lighting function is used.
UnityObject: The default templates works nicely over https now.
UnityObject: Running a offline build locally will not break the default templates.
Android: Fixed an optimization error which could cause javac to crash/fail when loading UnityPlayer class.
Android: Fixed a problem where multiple screen touches would lead to incorrect touch phases (especially during low framerate situations).
Android: The detection zone for screen touches resulting in increased tap count has been made resolution independent.
Android: Kindle Fire incorrectly reported having a camera.
Android: Fixed startup rotation when device is held in landscapeRight.
Android: Fixed an issue where the device might go to sleep before any script code was invoked.
Android: Added a wake lock to fullscreen video to make sure the device doesn't go to sleep during video playback.
Android: Fixed auto-rotation problem in landscape/reversed landscape on Kindle Fire HD.
Android/iOS: Incorrect mouse hover events stemming from screen touches has been fixed.
Asset Import: Default assets generated for failed imports are now persisted correctly.
Input: Gamepad buttons are now correctly initialized again.
Terrain: Terrain renderer no longer causes invalid memory accesses during rendering traversal.
Fixed bounds calculation on skinned meshes using mecanim rigs.
Substances handle iOS non-square unsupported PVRTC
iOS: Unity Remote support updated to work better with input compensation for screen orientation.
Upgrade guide
OnAvatarMove and OnAvatarIK have been renamed to OnAnimatorMove and OnAnimatorIK. You have to update your scripts to reflect this change, Unity does not give you any warnings or error messages if you forget to do this.
Known Issues
Manual Activation from inside the License Manager window, will generate invalid license request file (it will work for missing internet connnections).

DownLoad link:http://netstorage.unity3d.com/unity/UnitySetup-4.0.0f3.exe

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