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Unity 3.5 beta 5 VERSION HISTORY版本更新列表  

2011-12-21 11:10:06|  分类: Unity3D |  标签: |举报 |字号 订阅

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Fixes:

MonoDevelop: Fix completion breakage when racing to reload project before opening new script.
MonoDevelop: Fix debugger/editor attaching regression on OSX.
Android: Update AndroidManifest.xml permissions when Application.internetReachability is used - adding ACCESS_NETWORK_STATE fixes the problem with incorrect return value.
Android: Fixed incorrect handling of Debug.Log in non-development builds - Message is now printed, but callstack parsing is disabled to keep performance up.
Android: Fixed wakeup from sleep issue on ICS devices when running a "Development Build".
Android: Fixed crash on Honeycomb devices triggered by 'auto-rotation'.
Profiler: Autoconnect Profiler now only triggers the 'auto-connection' part in the editor - the player profiler is still available even if not set.
Fixed a synchronization issue between Renderthread and GPU. This has fixed the stuttering and reduced the input lag.
Fixed an issue that caused the editor to freeze if left in the background with the profiler open.

Changes:

Profiler: Changes to the displayed framerate numbers:
In previous versions of Unity, the framerate displayed in the Stats box, and in the profiler has been calculated from the time spent on the cpu only.
This has not taken the gpu time into account. So previously, if a game was gpu limited, the framerate would not have been shown correctly.
In the profiler, it is now posible to inspect the gpu usage as well (on osx 10.7 and windows).
Android: Keep the LVL code from outputting errors if it's not used anyway.
Android: Traded some temporary memory (240KB, in the scene loader) for an on-average massive load speedup with projects having really bad load times.
Android: Editor requires API level 14 to build Android applications. It is still possible to target earlier platforms.
WWW: charset property is now honored by the WWW.text attribute.

The following are changes and fixes to 3.5 features and regressions...

Changes:

Android: Removed the OpenSL native audio path, as it didn't improve latency (in the best case) and caused audio stuttering (in the worst case).
AssetServer: Space in front of a file name creates a warning when importing. Upload to asset server is no longer prevented.

Fixes:

Fixed pvr compression quality regression.
Shuriken: Swithcing between showing only enabled modules and showing all modules (also disabled ones) now work properly.
Shuriken: Subemitter UI: The sub emitter name is now shown and not 'Type Mismatch'.
Shuriken: Mac issue fixed: Gradient editor now correctly shows color picker when a color swatch is clicked.
Audio: Fixed inactive and disabled AudioSources incorrectly playing.
NavMesh: Fix regression where thresholds would disconnect NavMesh regions.
NavMesh: Fixed crashbug when baking NavMesh on Windows
Editor: Fixed snap to grid for planar handles being incorrect.
Editor: Fixed bug where applying import settings by selecting another asset caused an exception.
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